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24 Game Reviews

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Pathetic

Making people pay money to play a flash game.

Good ... but

HAVE CONTINUE/SAVE POINTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!

Also, have difficulty ratings and maybe add cheat options (requires beating the game) like max stats or something, that would be cool.

And yeah, get rid of the holes ... you can easily fall in them and die. Or ... make them smaller.

Plus, the double tap jump thing where you bash the enemy with your trooper, is annoying. When I try to turn around, he dashes instead when I want him to stay in one place.

Also, have a hotkey to get to the upgrades section. Taking time to click it is annoying.

Maybe have the option to buy defense systems that auto fire on enemies like gun turrents that you can add to the energy beacons.

Also, your troopers health regenerates WWWAAAYYY to slowly. Plus, one of the small bugs (the smallest one and least powerful) took away 1/4 of my health away in one hit. Wtf is that about?

Fix those, and you got a killer game.

"No need to reload glitch"

I found an interesting glitch that you can get a MASSIVE amount of ammo before needing to reload.

The trick is to get two of any weapon (pistol, glock, or shotgun) ... DON'T use it ... juist keep using your spare gun (A jackhammer for example) ... everytime you see the duel weapon you hold ... through away one of them (so you have one) and then re-pick it up.

Eventually ... I could get 999 bullets in my duel glocks before needing to reload again (60). Cool huh?

Hope this makes sense.

Needs DESPERATE improvement, otherwise good

Improvements:

The tracks - Tracks need to be a crap load wider so I don't fall off the edge every 2 seconds ... and longer so you can have a good chance to boost. Even the "straight a ways" are to short.

Add guard rails! I'm sick and tired of spawning near the edge of a track and then just falling off it straight away.

...

Next

...

The ships:

So you have a few ships to choose from, that's great ... but here is my idea. Give them different starting stats. Like one have all speed but no other upgrades, one equal everything, etc ... something like that.

Difficulty setting:

From easy to hard. This game is way to hard for this reason: Falling off every 2 seconds when the computers either a.: Rarely do so, or B: never fall off. It took me forever to get 2nd ... 1st seems outrageously impossible.

But the things to focus on the most is the track width and length along with adding guard rails.

Also, since we are doing a F-Zero theme here it seems, add the following:

Speed boosts, jumps, mines, sand, and ice ... just like in the F-Zero games.

One last thing ... when you beat the game, you get to keep your upgrades you purchased before?

Other than that, great game. But for petes sake, PLZ ADD THE GUARD RAILS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!! :p

I LOVE mechwarrior!!

This game is awesome! But, it still has sooo much more potentional than this. My suggestion for the sequel (hint hint) is that you have the following:

An option to purchase different mechs varying from 20 tons to 100 tons just like the game.

Also have more of an array of weaponary. My suggestion is also to have the machine gun, a weapon that DOESN'T create heat ... only draw back though is that it uses ammo and doens't do much damage.

Speaking of ammo, the new weapons I think you should add ... some should require the purchase of ammo. Like 200 machine gun ammo/bullets = 1 ton for example.

Not to mention the option to add heat sinks, 1 sink per ton to increase cooling times.

The abilitie to sell your previous weapons in order to save up for a new mech and new weaponry.

Also, I've noticed that the missions say, for example, "Pay: $200 + salvage" ... You never salvage anything. I think, if you can, you should add that option where about 10% of the time you will salvage a weapon, and about 5% of the time a mech, and about 2% of the time a rare mech (in other words 50+ tons in weight).

And, last but certainenly not least, the biggest suggestion for the sequel...

MULTIPLAYER!!

Now THAT would be a game.

:D

Hope you do it!

Good luck, and great game!

^.^

Great ... but some problems

This game is so cool ... HOWEVER, here are my conserns:

The knight should ALWAYS block an attack with his shield {attacked if in front of course, not every direction}. Because I feel it's very cheap to bring down the knights shield with a weak unit, then using the strong unit to brutalize the knight.

The mage is wwwwaaaayyyy to overpowered. Either have a maximum of +5 to magic damage, or no movement increase. Or ... everything is the same, however it's attack range is reduced.

Have the healer have a last ditch move {like all the other units} when her health is in the red, like heal every unit on the screen 100%, or revive one dead unit. The healer has no last ditch, and I think it should be added. I also think she should have 30 health, and not 25.

Other than that, all is good. Hope you implement all these changes, or some of them anyway.

GREAT JOB!

^.^

^

Great! ^.^

Beat the game on brutal... I was level 59 when I did it, and I only used myself and no teammates on the last battle {only}. If you can do that, let's see it!

The ... SPOILER COMING UP SKIP AHEAD TO THE NEXT PARAGRAPH!!! The queen has anywhere from 796 to 873 hitpoints! I calculated each attack as I went on. Quite a lot! My guess is 800, 825, 0r 850. Brutal is beyond hard, hence the name ... and trust me, it lives up to it.

Anyway, a great game and I can't wait for the third one!

^.^

It's not the matrix without bullet time

Incorporate bullet time somehow ... MUCH cooler. :D

DRONE WARS 2!!!!!!!!

Now THAT would be awesome.

More units, more tech, NO TIME LIMIT DARN IT!! Bigger Map ... like up to 8 players maybe? 6??? More asteriods to mine. Mothership being able to attack, I mean wtf? A mothership should be able to defend itself. Faster building, can train more than one unit at once by building another mothership etc.

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Joined on 6/16/04

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